NVIDIA is formally launching DLSS 3.5 right this moment, along with Gamescom 2023. An replace to DLSS 3, the GPU model’s newest model of its AI upscaling engine now introduces a brand new instrument, known as Ray Reconstruction.
Technically talking, Ray Reconstruction enhances ray traced picture high quality for all GeForce RTX GPUs by changing hand-tuned denoisers with an NVIDIA supercomputer-trained AI community that generates higher-quality pixels in between sampled rays. To place that in laymen’s phrases, the characteristic is an add-on to the DLSS 3.5 upscaling engine, made to help the presently present Body Technology expertise, by correcting the best way mild sources in video games work together with it’s setting.
Take Cyberpunk 2077 and its Overdrive Mode, often known as Path Tracing, for instance. With this mode activated, the sport is ready to present a extra detailed simulation of a direct space. There’s only one downside with the mode: mild sources that cycle by way of totally different colors, for instance, don’t bathe the world in the identical mild supply, because it normally would in the true world. Once more, that is earlier than DLSS 3.5 and part of DLSS 3.
Enter Ray Reconstruction. With the characteristic, DLSS 3.5 now fixes the difficulty by reconstructing and extra precisely diffusing mild and particles. After all, it goes with out saying, however the brand new characteristic additionally offers a bump up in frames, supplied the GPU is an RTX 40 Collection.
NVIDIA’s DLSS 3.5 with Ray Reconstruction can be out there later this 12 months however that’s not essentially the most thrilling information in regards to the expertise. When it launches, Ray Reconstruction can be out there for all GeForce RTX GPUs, and which means GPUs all the best way again to the RTX 20 Collection and never simply the RTX 40 Collection. Granted, you gained’t have entry to Body Technology however on the very least, NVIDIA is permitting the expertise to be paired with the likes of DLAA and Tremendous Decision.